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Category: Gaming

Steam and Epic banned a horror game. It sold 18,000 copies anyway.
GamingSoftwareTechnology

Steam and Epic banned a horror game. It sold 18,000 copies anyway.

The controversial indie horror game ‘Horses’ was pulled from Steam and the Epic Games Store just before launch. Despite that, it has sold 18,000 copies in two weeks, generating $65,000 in net revenue for developer Santa Ragione. That money was enough to pay off the loans taken to finish the game’s d

by Darren HoltDecember 18, 2025
Mass Effect Creator’s New RPG Exodus Loses Studio Head
GamingSoftwareTechnology

Mass Effect Creator’s New RPG Exodus Loses Studio Head

The studio head behind the upcoming sci-fi RPG Exodus, James Ohlen, is stepping down. This comes just days after the game’s new trailer was shown at The Game Awards 2025, with a release still targeted for 2027.

by Julian TrentDecember 17, 2025
Windows 11 Gaming in 2025: Handhelds, Arm, and Ray Tracing Get Real
GamingSoftwareTechnology

Windows 11 Gaming in 2025: Handhelds, Arm, and Ray Tracing Get Real

Microsoft is pushing Windows 11 hard as a gaming platform in 2025, with new ASUS handhelds, serious upgrades for Arm devices, and a big boost to ray tracing performance. The focus is on portable play and closing long-standing performance gaps.

by Julian TrentDecember 12, 2025
Another Big Xbox Exclusive Is Jumping Ship
GamingInnovationSoftware

Another Big Xbox Exclusive Is Jumping Ship

Microsoft’s multiplatform strategy continues as the well-reviewed action-adventure game South of Midnight is set to launch on rival consoles. This follows a pattern of high-profile Xbox games expanding to PlayStation and Nintendo platforms.

by Darren HoltDecember 12, 2025
Uncharted 4 Director’s New Game Reveals Tonight at The Game Awards
GamingSoftwareTechnology

Uncharted 4 Director’s New Game Reveals Tonight at The Game Awards

The Game Awards 2025 is set to feature the first reveal of a new project from Bruce Straley, the former Naughty Dog director behind Uncharted 4 and The Last of Us. His studio, Wildflower Interactive, has been quiet since 2021, but the show starts tonight just after midnight UK time.

by Julian TrentDecember 11, 2025
Bethesda Dev Admits Skyrim Re-Releases Are “A Bit Of A Joke”
GamingSoftwareTechnology

Bethesda Dev Admits Skyrim Re-Releases Are “A Bit Of A Joke”

Bethesda’s Matt Carofano, creative director for the new Switch 2 version, told Nintendo Life that the frequent re-releases of Skyrim have become “a bit of a joke.” The new edition launched on December 9 but is already facing reports of input delay and performance problems.

by Darren HoltDecember 11, 2025
A Game Studio Just Died Over AI Accusations
AIGamingSoftware

A Game Studio Just Died Over AI Accusations

A new Postal game was announced and then canceled in the same week. The publisher axed it after fans accused the developer of using AI, leading the studio to shut down entirely.

by Oliver KeatonDecember 5, 2025
CD Projekt’s 6-Year Witcher Trilogy Plan Is Wildly Ambitious
GamingInnovationSoftware

CD Projekt’s 6-Year Witcher Trilogy Plan Is Wildly Ambitious

CD Projekt’s CEO says the company still aims to launch the entire new Ciri-fronted Witcher trilogy within a six-year window. This would mean releasing three massive AAA RPGs by 2033, a pace the studio has never achieved before.

by Darren HoltDecember 1, 2025
Epic Games boss says Steam’s AI disclosure rules “make no sense”
AIGamingSoftware

Epic Games boss says Steam’s AI disclosure rules “make no sense”

Epic Games CEO Tim Sweeney has called Steam’s mandatory AI disclosure requirements for games “nonsense.” He believes AI will be involved in nearly all future game production, making such labels irrelevant for game stores.

by Darren HoltNovember 27, 2025
Paradox Admits Bloodlines 2 Was a Costly Mistake
BusinessGamingTechnology

Paradox Admits Bloodlines 2 Was a Costly Mistake

Paradox Interactive is writing down SEK 355 million ($37 million) in development costs for Vampire: The Masquerade – Bloodlines 2 after disappointing sales. The publisher admits the game was outside its core expertise, making it difficult to gauge commercial potential accurately.

by Darren HoltNovember 27, 2025

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